Monday, 28 February 2011

A couple words about DirectInput

Some day an innocent .Net developer could encountered a need to implement a Joystick device support using Managed DirectX. I look through the web and found out this notes which could be useful for anybody with the same task:
- First of all its a joystick itself. Because I don'r have any hardware device I searched for any keyboard joystick emulator. I found this one which seemed to be free of pay: VJoy.
- Second - a really useful article about Joystick and how to work with it:
Interfacing with a Joystick using C#

If anybody will find this post and would ask to some additional code examples I will upload my dummy example somewhere, just leave a comment.

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